Skip to content (Press Enter)
Turbine Games Consulting logo

Turbine Games Consulting

Game Product Management, Analytics and Monetization

  • Contact Me
  • Read Blog
Turbine Games Consulting logo

Turbine Games Consulting

Game Product Management, Analytics and Monetization

  • Contact Me
  • Read Blog

Category: Blog

05/22/2019 Matthew Emery

Why Raid: Shadow Legends will surpass $250m

Introduction If you played any mobile games during the months of March or April 2019, you likely saw an ad (or twenty) for a game called Raid: Shadow Legends (from Israeli developer Plarium, of Vikings: War of Clans and Lost …

Read More
03/07/2019 Matthew Emery

Do you know your game’s spend depth?

The topic of Spend Depth comes up often with my free-to-play, mobile game clients, so I thought I’d share some high-level thoughts on the topic. To start, spend depth means exactly what you think it means- the depth of spend that is possible in your game, …

Read More
07/26/2018 at2018

Game Analytics III: What you need to know about your users

This is the third part in a multi-part series discussing best-practices in product management and analytics for mobile games. Game Analytics Part I: DON’T Measure Everything Game Analytics Part II: Just Track These 6 Behaviors Standard disclaimer: As before, this …

Read More
07/26/2018 at2018

Game Analytics II: Just Track These 6 Behaviors

This is the second part in a multi-part series discussing best-practices in product management and analytics for mobile games. In the previous post, DON’T Measure Everything, I broadly espoused the advantages of the ‘simpler is better’ approach when applied to …

Read More
07/26/2018 at2018

Game Analytics I: DON’T Measure Everything

It’s no secret that turning a profit in F2P mobile games isn’t easy these days, and not only due to fierce competition. The modern mobile game service is an intimidating construct with many moving parts – branched code, staged builds, …

Read More

Posts pagination

Prev Page 1 Page 2

Recent Posts

  • The A/B Testing Playbook For Mobile Games, Part 2: Statistical Significance Testing
  • The A/B Testing Playbook For Mobile Game Growth, Part 1: Structuring the Experiment
  • The IAP Merchandising Playbook, Part 3: MVP Store Design (V2.0)
  • The IAP Merchandising Playbook, Part 2: Visual Hierarchy
  • The IAP Merchandising Playbook, Part 1: Special Offers that Sizzle

Recent Comments

    Archives

    • December 2023
    • February 2023
    • November 2021
    • November 2020
    • October 2020
    • April 2020
    • October 2019
    • September 2019
    • August 2019
    • June 2019
    • May 2019
    • March 2019
    • July 2018

    Categories

    • Blog

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    Copyright © 2025 Turbine Games Consulting.
    Scroll