Getting more with less: 6 high-yield design patterns for F2P games

“We have tons of ideas, but what should we do first?”

Profit Margin = Business Success

Finding Efficiencies in Game Design

A simple rubric for prioritization:

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Simply list the initiatives your team is considering and then fill in the yellow columns.

Six Common, High-Yield Design Patterns

Pattern #1: Have players replay content at higher difficulty.

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Pattern #2: Reuse content, with different rules / restrictions.

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Pattern #3: Build an endless runway of ‘meta’ goals that leverage, stretch and re-use existing content.

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Pattern #4: Create incentives for players to repeatedly play (or ‘farm’) existing content.

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Pattern #5: Collection, Fusion Pyramids

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Pattern #6: Extend existing level-up vectors, or add new ones!

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Wrap-Up

About the Author

Matthew Emery

As a product manager, designer and data geek, I love analyzing and improving the performance of live game products.

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