Field note ยท January 27, 2026
Are There Only Two Viable Genres Left?
Are there only 2 viable genres left?? The data might suggest so... BUT I think we can export the recipe to other genres!
First, let's look at the data.
Of only 22 successful* launches in Q3 2025
- 11 were XXL-scoped RPGs or 4X hybrids
- 7.4% success rate
- Organic-first strategy
-> known Anime IPs = built-in audience -> organic strategy 1st, Paid UA secondary
- Top Success = Kaiju No. 8 (Japan, Akatsuki)
-> 80% organic installs, acc: Sensortower
- 7 were hybrid-casual puzzlers
- 1.4% success rate (1 win per 70 prototypes)
- mostly from Vietnam, Turkey and Asia
- mostly from teams launching 25-50 prototypes / year
- Paid UA-first strategy:
- -> focus ruthlessly on "product-auction fit"
- Top Success = Pixel Flow (Turkey, Loom)
-> 85% PAID installs, acc: Sensortower
- 4 remaining => "Others" category
- 0.6% success rate in this category
- Successful* releases:
- Destiny Rising (AAA looter-shooter, known IP)
- Prison Master (Vietnamese Sim)
- Imposter Up (Portugal, party/betrayal)
- Friday Night Funkin' (US, rhythm)
So why are the 2 genres so dominant?
- XXL-Scoped RPG
- Hybrid-casual Puzzle
While these 2 genres are fertile ground for success...
We CAN intuit the success recipe to apply elsewhere.
The market rewards extremes, in one of 2 strategies
A. Known IP -> organic-led UA. -> Greater community size -> de-risks organic UA + proven high-ARPU, high-retention design patterns. + high-quality, AAA polish.
or
B. Build aggressively for 'product-auction fit' -> rapidly test/kill game prototypes at scale + aim for broad-market appeal -> Paid UA scale
These approaches don't necessitate RPG, 4X or hybrid puzzle, but those genres do satisfy them very well.
So, are you taking the Organic / IP path,
...or the product-auction fit path?
May the odds be ever in your favor.
*We defined success as $500k+ per month since launch date, after 90 days of maturation.
This includes estimated ad revenue.
Data from AppMagic.
Re: 22 successful launches in Q3 2025.
- Q3 = newest launch cohort to reach 90d maturation
- 1429 WW launches, 22 successes*
- Looked at top 5000 publishers only
- 1.5% success rate
Turbine helps mobile game & app publishers drive UA and product KPIs.
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