Are there only 2 viable genres left?? The data might suggest so... BUT I think we can export the recipe to other genres!

First, let's look at the data.

Of only 22 successful* launches in Q3 2025

-> known Anime IPs = built-in audience -> organic strategy 1st, Paid UA secondary

-> 80% organic installs, acc: Sensortower

-> 85% PAID installs, acc: Sensortower

So why are the 2 genres so dominant?

While these 2 genres are fertile ground for success...

We CAN intuit the success recipe to apply elsewhere.

The market rewards extremes, in one of 2 strategies

A. Known IP -> organic-led UA. -> Greater community size -> de-risks organic UA + proven high-ARPU, high-retention design patterns. + high-quality, AAA polish.

or

B. Build aggressively for 'product-auction fit' -> rapidly test/kill game prototypes at scale + aim for broad-market appeal -> Paid UA scale

These approaches don't necessitate RPG, 4X or hybrid puzzle, but those genres do satisfy them very well.

So, are you taking the Organic / IP path,

...or the product-auction fit path?

May the odds be ever in your favor.

*We defined success as $500k+ per month since launch date, after 90 days of maturation.

This includes estimated ad revenue.

Data from AppMagic.

Re: 22 successful launches in Q3 2025.