What features have the greatest impact on Revenue?

Turbine analyzed how feature launches correlated with ARPDAU in successful casual games —

What the data suggests

3 features most strongly correlated with ARPDAU lift:

  1. 10-Win Streaks: Permanent Reward System
  2. PVP Tournaments with Streak-Multiplied Points
  3. Piggy Bank (requires no explanation)

What features had the weakest correlation?

What was the biggest surprise?

Given their ubiquity, I had expected this to land top-five. Perhaps these offers don't get enough uptime to have significant impact in first month of release. They are usually run as limited-time sales. Later, they are stacked and reused for more uptime & impact, but likely not in first 30 days.

Another surprise?

The gold standard implementation in casual games is a big spend depth feature, and an XXL development task. Like Progression Bundles, I'd expect such a ubiquitous (and expensive) feature to work harder!

My takeaways

For games that already have proven product–market fit

* Takeaways are informed by this analysis, plus hundreds of a/b tests Turbine has done targeting ARPDAU.

Caveats

Methodology