What features actually increase playtime?

Turbine analyzed how feature launches correlated with playtime in successful casual mobile games —

And our client gave permission to share the results.

What the data suggests

3 features most strongly correlated with playtime lift:

  1. PVP Race Events (the ubiquitous 'flash races')
  2. 'Dense' Daily Task systems (4+ tasks)
  3. Same-Day Sessioning Incentives (come back in 2 hrs!)

These seem pretty intuitive, right?

Always nice when data (occasionally) supports intuition.

What features didn't correlate with playtime lift?

One could rightly argue that features like Battle Pass SHOULD intuitively improve daily playtime.

BUT

  1. These features aren't explicitly designed to do so
  2. And, they don't punish by removing rewards TODAY

So, not potent / acute enough to inflect PT behavior.

My takeaways

For games that already have proven product–market fit

*These takeaways are informed by this analysis, and the many a/b tests Turbine has done targeting playtime.

Caveats

Methodology