Field note · October 9, 2025
What Types of Games Are Succeeding on Steam in 2025?
What types of games are succeeding on Steam in 2025?
Of 1445 Q2 launches, 50 (3.4%) met our target.
"Successful launch" def: $500k NET / mo. by Oct 1
Eerily on-par with mobile Q2 cohort's 3.7%!
Curious what folks think - Is STEAM or Mobile the better bet right now?
Let's see how different categories and game types fared.
AAA games: Of 17 launched, 47% success rate AA: 99 launched, 17% SR Indie: 1329 launched, 1.9% SR Hobbyist: Excluded from analysis
Top Genres
- Automobile Sim: Of 17 launched, 24% success rate
- Party-Based RPG: 39 launched, 10% SR
- JRPG: 72 launched, 8.3% success rate
- RTS: 38 launched, 5.3% success rate
Top Themes
- Modern: Of 47 launched, 15% success rate
- Crime: 25 launched, 12% SR
- Post-Apocalyptic: 67 launched, 10.5% SR
Other High-Performing Tags
- Great Soundtracks: 10 launched, 70% success rate
- Open-World: 124 launched, 12.9% SR
- Online Co-Op: 10 launched, 10% SR
WORST-performing Tags
- Hidden Object: 107 launched, 0% success rate
- 2d platformer: 76 launched, 0% success rate
- Idler: 60 launched, 0% success rate
While Casual dominates on mobile, it underperforms significantly on Steam.
CASUAL tag: 648 launched, 1.5% success rate.
Top 10 Steam Q2 launches, by daily NET revenue
- Stellar Blade - $764 K/day
- ELDEN RING NIGHTREIGN - $696 K/day
- SCUM - $690 K/day
- Clair Obscur: Expedition 33 - $610 K/day
- Oblivion Remastered - $521 K/day
- PEAK - $490 K/day
- Dune: Awakening - $444 K/day
- Umamusume: Pretty Derby - $339 K/day
- REMATCH - $259 K/day
- Supermarket Simulator - $225 K/day
Steam data from Gamalytic Mobile data from AppMagic
Turbine helps mobile game & app publishers drive UA and product KPIs.
Work with Turbine View original on LinkedIn →