Field note · August 27, 2024
The .100 Batting Average: Test Before You Build
Brace for reality check!
Since IDFA deprecation, the best hitters in the industry have only batted.100 for Casual releases, and.150 for Midcore/Core game attempts.
Yep. That's 10% and 15% respectively, for the top 50 casual and midcore-core publishers.
And for other publishers*? Overall, success rates are well below 1%.
This is why you MUST take an aggressive approach to rapid testing and product-market fit validation.
DO NOT build a mobile game without first demonstrating a CPI floor well below your competitors.
For example
- CPI-test 50-100 casual game ideas over 6 months.
- Build D1 Retention builds for 3 of these, test, decide which to develop further
- This process *should* boost your odds to the 10-20% range.
May the odds be ever in your favor.
—-
Note: This data set looked at Casual and Midcore-Core titles, and so defined 'success' as $500k+ WW NET-IAP rev in July '24, ignoring ad revenue, and excluding hyper-casual titles.
From the 52 top publishers below, between May 1st 2021 and May 30th 2024 there were 157 casual launches and 100 midcore/core.
CN, JP, SK, HK pubs were excluded.
Data from AppMagic.
Turbine helps mobile game & app publishers drive UA and product KPIs.
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